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Tracking Track 42 The Walking Dead has been critically acclaimed, with reviewers praising the harsh emotional tone of the story and the empathetic connection established between Lee and Clementine.
It won year-end accolades, including Game of the Year awards from several gaming publications. More than one million unique players have purchased at least one episode from the series, with over 8.
In July , Telltale released an additional downloadable episode, Days , to extend the first season and bridge the gap towards Telltale's second season , released later that year.
Season 3 and Season 4 of The Walking Dead was released in and , respectively. The Walking Dead is a graphic adventure , played from a third-person perspective with a variety of cinematic camera angles, in which the player, as protagonist Lee Everett, works with a rag-tag group of survivors to stay alive in the midst of a zombie apocalypse.
Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction.
For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it.
According to Robert Kirkman, The Walking Dead game is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie-based games, such as Left 4 Dead.
Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story, in the manner of role-playing games RPGs.
Unlike in other RPGs such as the Mass Effect or Fallout series, where choices fall on either side of a "good or evil" scale, the choices within The Walking Dead have ambiguous results, having an effect on the attitude of the non-player characters towards Lee.
If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive.
Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale's servers , the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base.
The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices.
The game does allow the player to make multiple saves, and includes a "rewind" feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.
The Walking Dead occurs simultaneously with the events from the original comic series, where a zombie apocalypse overwhelms much of society.
Although the survivors initially think that being bitten by a zombie is the only way to become infected, it is later discovered that one becomes a zombie upon death irrespective of the manner in which one dies; only by damaging the brain can the reanimation be stopped.
As with the comic and television series , the game's events occur in the state of Georgia. Numerous characters appear throughout the game.
Lee Everett voiced by Dave Fennoy  , the primary protagonist of the series, is a native of Macon and a former university professor convicted for killing a state senator who was sleeping with his wife.
Lee and Clementine soon encounter a family from Fort Lauderdale, Florida ; Kenny voiced by Gavin Hammon  , a fisherman who prioritizes his family above all else;  Katjaa, Kenny's wife, who works as a veterinarian voiced by Cissy Jones  ;  and Kenny and Katjaa's son, Kenny Jr.
Army commander who knows Lee's past;  Carley voiced by Nicole Vigil  a quick-thinking regional news reporter who is also aware of Lee's crimes;  Doug voiced by Sam Joan  , a resourceful and logical information systems technician ;  and Glenn Rhee voiced by Nick Herman  , a former pizza delivery boy.
Mark voiced by Mark Middleton  , a survivor who used to work for the U. In the third episode, more characters are introduced; Chuck voiced by Roger Jackson  , a level-headed homeless man who lives in a boxcar ; and Omid and Christa voiced by Owen Thomas  and Mara Junot  respectively , a young couple who tend to stay away from large groups.
The fourth episode introduces two more characters; Molly voiced by Erin Ashe  , an acrobatic and resourceful young woman who carries an ice axe ; and Vernon voiced by Butch Engle  , a doctor and leader of a group of cancer survivors hiding in the morgue of a hospital.
The Stranger voiced by Anthony Lam,  and by Roger Jackson through the walkie-talkie is a man that communicates to Clementine via her walkie-talkie as the group nears Savannah.
The following summary is a broad overview of the work, describing the major events that occur regardless of player choice. Some specific elements not listed here will change based on the impact of player choices.
Lee Everett is on his way to prison after his conviction in Atlanta, Georgia. En route, the police car in which he is traveling strikes a walker and careens off-road.
The officer is killed by walkers, and Lee takes shelter in a nearby home. He discovers a little girl named Clementine, whose parents went away for a few days to Savannah, when the zombie apocalypse began.
Lee offers to take care of Clementine and help her find her parents. The two meet Kenny, his wife Katjaa, and their son "Duck".
The group head towards Macon and locate safety in a motel. Though protected from walkers, they struggle to find food, and run out of supplies after three months.
They are approached by the St. Johns, a family who own a nearby dairy. However, Lee discovers the St. Johns have engaged in cannibalism, causing the group to escape as the farm is overrun by walkers.
On the way back to the motel, the group finds an abandoned station wagon and decide to ransack it of its supplies.
The group soon learns that the St. Johns made a deal with local bandits, giving them food in exchange for the bandits not attacking the dairy.
They are forced to abandon their base and supplies after the bandits launch an attack on the motel that attracts walkers. They come upon a freight train and a homeless man named Chuck, and head towards Savannah with the intention of finding a boat and getting out onto the ocean.
During the trip, Duck succumbs to a bite he received during the attack on the motel, driving Katjaa to suicide. The group then encounters Christa and Omid, two other survivors who join them.
Nearing Savannah, Clementine's walkie-talkie goes off. An unknown man tells her she will be safe once he deals with Lee and the group, and promises her that her parents are waiting for her.
The group runs into a horde after church bells are rung by a mysterious stranger. Chuck is left behind fighting the horde as the group takes shelter in a mansion.
Lee and Kenny head towards the pier and discover that there are no boats left in the city, and whatever useful supplies remain are being held in Crawford, a fortified elitist community who do not accept children, as well as elderly or sick people.
When walkers attack, Lee is separated from the group. He makes his way back to the mansion through the sewers, finding a dead Chuck en route.
He also discovers a group of cancer survivors led by Vernon hiding in a hospital morgue. Vernon returns with Lee to the mansion, where Clementine has discovered a boat in the shed; it lacks fuel and a battery, but both items can be obtained in Crawford.
Lee and the group plan an invasion, but once there, they find the entire population has turned into walkers. They quickly gather the necessary supplies and leave.
Vernon departs, but remarks that he believes Lee to be an unsuitable guardian for Clementine. The next morning, Lee wakes to find Clementine missing.
In his haste to find her, he is attacked and bitten by a walker. Initially suspecting Vernon, Lee finds the morgue abandoned. Clementine's walkie-talkie goes off and the man on the other end reports that he has her, challenging Lee to find her.
Clementine is able to reveal her location to Lee, who returns to the mansion only to find that the boat and other supplies have been stolen by Vernon's group.
The group heads off to rescue Clementine, and Kenny is lost during an attack by a herd of walkers. Lee reaches the hotel where Clementine is captive and comes face to face with her captor, who reveals that he was the owner of the station wagon that the group ransacked and lost his family to walkers as a result.
Seeking revenge, the stranger found Clementine on his walkie-talkie and manipulated her into keeping tabs on the group under the guise that he had her parents.
Realizing that the man is insane, Lee kills him with Clementine's help. As Lee and Clementine leave the hotel, Clementine spots her parents, both of whom have turned into walkers.
After Lee falls unconscious, he realizes he is near conversion, and instructs Clementine to escape the city and meet Omid and Christa at the edge of town.
Lee can then lastly order Clementine to either kill him or leave him to become a walker. If he does not decide, Clementine will choose based on Lee's previous actions.
The downloadable content Days relates stories of other survivors of zombie apocalypse, starting at its onset and occurring concurrently with Season One.
The five stories culminate in a final scene on Day where Tavia Rashida Clendening discovers photos of the five on a billboard near the now-overrun truck stop, along with a map to a nearby location.
She finds the group and offers them sanctuary nearby. Bonnie accepts, with the others either accepting or refusing depending on either their past choices or whether Tavia successfully convinces them.
An additional episode, titled Days , was released in July as downloadable content , bridging the gap between the first and second season. It focuses on five new characters, and is presented in a nonlinear narrative style; players can approach the five stories in any order they choose.
In , the company secured the rights to two licensed movie properties from Universal Studios , resulting in Back to the Future: The Game and Jurassic Park: The latter included elements atypical of adventure games, including more action-oriented sequences incorporating quick time events, and was inspired by Quantic Dream 's Heavy Rain.
Sean Vanaman said prior to getting the rights to The Walking Dead , Telltale's Carl Muckenhoupt had been working on a text-based prototype adventure game with a key gameplay focus of having an "active world", in which objects and characters in the environment would continue to go about their actions even if the player did not respond to them.
Dave Grossman called this one of the long-standing problems that adventure games had had, as games in the past would have otherwise to wait for player input.
Telltale had approached Valve Corporation about using this concept for a Left 4 Dead spinoff game, another series that involved zombies, but these discussed failed to result in anything.
In February , Telltale announced deals with Warner Bros. During development of the game, Robert Kirkman and the comic publisher Skybound Entertainment worked with Telltale.
Connors stated that from a gameplay perspective, they had looked to games such as Heavy Rain and the Uncharted series as a basis for in-game cinematics , while the idea of giving the player choice was influenced by the Mass Effect series.
The game's story was written with the final scene in the fifth episode, where Clementine either shoots Lee or walks away to let him become a walker, as the established ending that the game would build towards.
A major aspect in the writing The Walking Dead was the concept of death, whether for the player or non-player characters.
Telltale itself was formed from many former LucasArts employees, who had previously written games where the player could not die.
Telltale's development tools and engines had previously included means of tracking players' progress, but the use in The Walking Dead was more explicit, revealing global statistics.
The ultimate goal of introducing non-game-ending choices into the game was to make the player more invested in the story and more likely to avoid using the rewind feature.
Telltale spent a great deal of time to assure that no choice would appear to be punishing to the player, though ultimately "all choices are equally wrong", according to Whitta.
In some cases, the writers had to work around the established characters and chronology from the comic series. In the first episode, for example, the player is introduced to Hershel Greene, who is established in the comics as a bitter character due to witnessing his son Shawn turn into a walker in the early stages of the outbreak.
One of the first decisions the player makes is whether to save Shawn or Duck; however, either choice results in Shawn being bitten, so as to maintain the comic's continuity; only the manner in which he is bitten is changed.
The major consequence aspect of the choice instead involves how Kenny feels towards Lee. One example is the character of Larry, who is introduced in the first episode as a hard-nosed jerk.
Based on the statistical feedback, Telltale recognized that most players would want to either abandon or kill Larry at the first opportunity, and as such, they created a conversation tree in episode two where Lilly goes some way to redeem Larry in the eyes of the player.
The idea was that this might influence the player when they must choose whether to help Kenny kill Larry, who may, or may not, have died from a heart attack and be on the verge of turning.
The writers also used the decision statistics from previous episodes to develop the direction of future ones. Gary Whitta, the writer of the fourth episode, specifically reviewed all the statistics from the previous three episodes to determine the general development of the episode's story.
One example involved the death of Duck in the third episode. In that episode, the player must choose to either kill Duck for Kenny, or have Kenny do it himself.
In the fourth episode, Whitta wrote a scene where Kenny finds a similar-looking boy, who has starved to death in an attic and come back as a walker.
Again, the player is faced with the choice of whether to kill the boy themselves or have Kenny do it. They also included a third choice, in which the player would simply walk away, leaving the boy as a walker trapped in the attic, but this decision would harshly affect the disposition of the others characters towards Lee.
Telltale's art director, Derek Sakai, led the creation of the characters and their expressions. Sakai was told to not use symmetric expressions to help create more human-like expressions and help improve the realism of the game.
The game engine used for The Walking Dead was optimized so as to facilitate the multi-platform nature of the release, which included PCs , gaming consoles and mobile devices , with the aim of minimizing the work in porting.
In previous series developed by Telltale for multiple platforms, they had had difficulty in timing releases to reach all players at the same time.
One aspect of this was due to issues encountered on the Xbox Live Arcade service for the Xbox ; for small publishers, like Telltale at the time, they had to arrange with larger publishers to allocate a slot within the Arcade's release schedule several months in advance, making it difficult to coordinate with releases on other platforms.
Furthermore, they had designed the game such that the second through fifth episodes would be treated as downloadable content , allowing them to bypass slot scheduling and assuring same-day release on both PCs and consoles.
The first series proved successful, leading Telltale to begin development of a second episodic season.
In February , Whitta suggested that there may also be some material released before the second season to tide players over until then.
The content was made available on the game's existing platforms between July 2 and 11, , while a special bundled edition of the PlayStation Vita , including the full The Walking Dead game and Days content, was released on August 20, A three episode mini-series, The Walking Dead: Michonne , based on the character Michonne , was released in February A New Frontier , was released on December 20, , with physical season pass disc released on February 7, The Final Season , is scheduled to premiere in The Walking Dead was originally announced as a five-episode series with approximately monthly releases as digital downloads for Microsoft Windows, OS X, Xbox , and PlayStation 3 systems.
Its release was slated for late , but it was ultimately pushed back to April